![]() To catch you up, the Tkon is an ancient civilisation first mentioned in The Last Outpost in Season 1 of The Next Generation which, for the uninitiated, is the season with a beardless Riker who has a unique way of sitting on chairs. Only, there's ancient, advanced Tkon technology and trickery at work here, and not everyone is who they say they are. Jara and the crew of the Resolute are tasked with arbitration between the two races as they each seek control of the mines and the Dilithium within. Resurgence introduces two new species: the hotari, a rocky-faced, hardy, and previously subservient species who mined on their planet's moon, Tau, and the alydians, a tall Kelpian/Kaminoan-looking species who are staunchly militaristic and who once seemed to control the hotari by forcing them to work in the mines that they technically owned. That being said, Jara's story is still a complicated one that challenges leadership and loyalty, and she has to make some life-altering decisions, like whether or not to commit genocide. His is by far the more engaging and exciting storyline and without him, Resurgence would have just been another retelling of an XO making one morally grey choice after another. At first, it seems his character will be the jokey one who'd find himself in sticky yet hilarious situations, but he quickly proves himself to be one hell of an officer and makes bridge-level life-or-death decisions. I opted to keep a happy-go-lucky attitude with Carter, with the greater good vibe of Starfleet as his morality meter, although I did choose to start a romance with another officer which… well, I'll get back to that. He chums along with fellow petty officer Nili Edsilar, an unjoined Trill, and is a talented young engineer. The other player character, Carter, has a gentler introduction he's part of the engineering team under Engineering Chief Chovak, an ultra-sarcastic Vulcan. Not being one to bend the knee on demand, I opted for a more "sure, but my loyalties are with Starfleet" approach-needless to say, the captain wasn't pleased. Jara joins the Resolute as an outsider and is made aware straight from the off that she'll need to work twice as hard to gain the crew's trust, but not before the captain demands absolute loyalty from her. Resurgence opens with that theme, with the Resolute having just been repaired after a catastrophic "malfunction" at the hands of Captain Solano. ![]() Star Trek captains often make difficult decisions that trickle down to the rest of the crew, sometimes involving sacrifice for the greater good. She's a Kobliad, an endangered race who rely on Deuridium infusions to survive. With Jara, you can choose to be a by-the-book type who's loyal to her captain or more of a character who plays fast and loose with the rules. Both are loyal Starfleet officers and aside from a few snide comments, there's no real option to go rogue. You switch between playing as First Officer Jara Rydek and Petty Officer Carter Diaz. ![]() she has to make some life-altering decisions, like whether or not to commit genocide. Only, the lower decks characters become the real heroes and villains in this story, showing that wearing three pins on your uniform isn't the be-and end-all. ![]() It brings together a balanced mix of bridge crew antics-a well-established Star Trek approach-and the inspiring, comic-relief side of the lower decks, which we've seen in the newest animated series. Also, everyone is wearing DS9-style uniforms, so you know it's going to be good. It's set in 2380, right after the events of Nemesis and 16 years after the beginning of The Next Generation. Star Trek: Resurgence is meant to represent roughly three full-length films and ties in nicely to the post-TNG era series and movies. Rather than having five distinct acts or episodes that arrive separately, you'll get to play it all at once as you swap between the two player characters, who each get their own uniquely titled episodes, much like you'd see in The Next Generation. Resurgence isn't an episodic tale, at least not in the traditional Telltale sense. But Dramatic Labs offers something more: complicated puzzles, stealth sequences, time-sensitive exploration objectives, better cinematics, and an overall departure from the Telltale default of feeling like you're watching an interactive movie. The Telltale formula of a strong narrative combined with morally ambiguous decision-making-and plenty of QTEs-seems to fit the Star Trek storytelling style perfectly. ![]()
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